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The fact that everyone is on equal footing each time you log in means that no matter how experienced you are, your friends can always join in and contribute. Everything about it is designed to function in that way, and I can’t actually think of any other games that provide that experience. What I mean by that is Sea of Thieves is primarily a place to be, and a place to play above all else. I talked about Sea of Thieves as a playground up above. So why do I play it? Simple: I find it fun.
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On the flip side, Sea of Thieves is not a “Casual” game, but for a different set of reasons: play sessions in which you actually get stuff done can amount to several hours in length, the game can be brutally punishing and wipe out those invested hours quite easily if you get a bit unlucky or stop paying attention, and of course, there’s always the chance to end up in a PvP situation and just getting blown to smithereens. The only things you get are cosmetics, the “optimal” gold/time quests are fairly dull, and large portions of the game if you look at them from the standpoint of “How much progression does this get me?” are purely grind.
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I don’t think these categorizations of people who play games are hugely accurate, but I still want to toss them out there for a moment: if you’re the sort of person who plays games in a fairly “hardcore” manner, min-maxing, following meta guides, and going for every inch of DPS you can get, I’m not sure there’s much in Sea of Thieves for you. I do love the game, but I suspect there are a fair number of people who won’t, for one or more reasons. Okay, here’s the thing: I love the moment-to-moment gameplay of Sea of Thieves, and if that’s the case, why did I feel the need to put three paragraphs of warnings ending in “Here there be Microtransactions?” I have mixed feelings about this, since a friend already got me the game for $40 as a Christmas present, and cosmetics are the only thing to actually spend in game gold and doubloons on. I debated keeping this section, but I still think it’s worth the callout.Įd note: The game does have cosmetic microtransactions, and at time of writing, apparently will be adding a battlepass system in it’s next update.
#WHERE ELSE CAN I BUY SEA OF THIEVES PC WINDOWS 10#
This might be a bit less of a deal breaker for the anyone with a Windows 10 PC, since you can get Gamepass for PC for like $5 a month, and a month of playing Sea of Thieves is most likely enough for you to figure out if you like the game or not.
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Most of the folks I’m playing it with got it at $20 on a Steam sale, but that’s still a hefty chunk of change. Same for firing cannons, fixing the boat, and more or less every other mechanic.įinally, the game isn’t super cheap. The way the sails work means that in fights, you’ll want to be constantly changing them to actually get your boat where you want it, and not crash into things. As just a quick example, almost every ship outside of the two player ship has the capstan (boat thing used to drop the anchor) fairly far from the steering wheel, so good luck docking your boat at the dock without multiple people. Outrunning the Kraken, fighting off ghost ships, and booking around an island to dig up treasure are all things that are best done with other people, and the game’s mechanics actively encourage you to play with others. There are a set of people who do a thing called Solo-Slooping, but I think for most of us, the joy of the game is doing stuff with your friends. Multiplayer is more or less required, friends are best, randos can be passable, but playing solo is an exercise in frustration. The only increase in “Power” that you get is a more solid understanding of the game’s mechanics and systems. Someone who has never played before can jump in, and be a contributing member of your crew from minute one. The positive side to having no mechanical progression is that you will always be mechanically equal with your friends, no matter who has played the most. I think it’s easy to look at this and see a bad thing, especially if you’re used to having leveling and progression systems that make the game easier for you as time goes on. I’ll write more in depth on this later, but the game has no in-game mechanical progression. Sea of Thieves isn’t an MMO, it’s a playground. I’ll go into them in more detail in a bit, but here they are in short. Or perhaps it might make sense to think of them as warnings. Usually, I’d have no problem recommending something I like this much or have played this much, but Sea of Thieves is special and so I have some caveats attached to that recommendation. I’ve been playing it at least every other day for the last few weeks.